![]() Everything in the interface continued to be mouse driven.Īs with most RPGs, party setup and character selection were left entirely up to the player. Random enemy encounters would provide combat opportunities within the game against mixed groups of foes. A text box on the bottom part of the screen displayed various messages while a compass was also shown when outside of combat. Within the ever-present interface, a small window on the upper left quadrant of the screen displayed the world as in the first with the party listed on the right. GameplayĪs with the rest of the series, tthe game uses a grid-based, 3D system wherein the world is viewed from a first-person perspective with 90° turns and movement spaces. Experience tables and other pieces of information were located in the back of the manual. The manual was also notable for including a great deal of information concerning the monsters, classes, and weapons that could be encountered within the game, all adhering to the 2nd Edition AD&D ruleset. Copies were also encouraged in order to preserve the original disks. Matching the illustration with the correct one in the manual would produce the correct answer. The game was a licensed product of TSR's 2nd Edition AD&D rules and used the Forgotten Realms campaign setting as did the previous games.Ĭopy protection took the form of a verification question accompanied by an illustration. It soon becomes clear that there is far more to the Temple than previously suspected and the party will need to unravel its secrets in order to survive. The objective of the game was to explore the mysterious Temple of Darkmoon on the request of the archmage, Khelben "Blackstaff" Arunsun. ![]() As with its predecessor, it was notable at the time for its use of lush 3D graphics, extensive puzzles, and animated monster encounters along with the degree of interactivity that players had within its dungeons, but would include a variety of improvements such as deeper role-playing experience and a larger area to explore. It would the last title developed for SSI by Westwood Associates, the same developers that would go on to become Westwood Studios. OverviewĮye of the Beholder II (EotB II) was the second game in the AD&D based Eye of the Beholder trilogy published by SSI as a part of their "Legend Series". There, amidst three towers, they must uncover its mysteries and destroy the evil lurking within. With the discovery of several shallow graves and the journal of a self-styled archeologist hinting at even darker mysteries, the party has little to go on until they discover Temple Darkmoon. Villagers are disappearing and the city guard are wary of wandering too far into the woods to the north and west for fear of what might be waiting for the overly curious. However, frequent reports of missing travelers on the outskirts of Waterdeep have begun to filter into the hands of the Lords of Waterdeep and once again, the City's greatest Archmage, Khelben "Blackstaff" Arunsun, calls upon the party to investigate the matter. The sequel to Eye of the Beholder takes place shortly after the success of the heroes from the first game, presumably the player's party, over the beholder, Xanathar, which had saved the city.
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